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Author Topic: OpenGL 4.0 released  (Read 803 times)
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bienator
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« on: March 11, 2010, 06:31:24 am »

in case you don't know it yet:
OpenGL 4.0 and 3.3 has been released today
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=273669#Post273669

http://www.opengl.org/registry

(has some cool features)
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kapta
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« Reply #1 on: March 11, 2010, 06:53:53 am »

 Shocked OpenGL 4.0! now that was unexpected.
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Riven
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« Reply #2 on: March 11, 2010, 07:47:39 am »

Looks like this is what OpenGL 3.0 was supposed to be: no more immediate mode.
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« Reply #3 on: March 26, 2010, 01:36:12 pm »

Been busy keeping my eyes out with the GTX480 "out" today. I need to replace my old 880GTX in the worst way to do atomics (openCL), & did not want old stuff.  In my travels I saw this, which out lines ATI's driver release http://support.amd.com/us/kbarticles/Pages/Catalyst-OpenGL-preview-driver.aspx

FYI, I need to credit SemiAccurate.  They listed that Amazon was starting to take orders about 2PM, & I got my order in.  Hopefully, that works!
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« Reply #4 on: March 30, 2010, 04:09:09 am »

in case you don't know it yet:
OpenGL 4.0 and 3.3 has been released today
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=273669#Post273669

http://www.opengl.org/registry

(has some cool features)

At the risk of being a bit pushy so soon after my JOGL 2 question in the "latest release" thread, how does the supported OpenGL version in JOGL relate to versions of OpenGL itself? As I understand it JOGL 2 with the GL3 profile will support OpenGL 3.3 but what about OpenGL 4.0? Does that require a major version update for JOGL?

I ask as I have had some questions about if I will be able to support tessellation. That seems to be a major "Me want!" feature :-)
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gouessej
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« Reply #5 on: March 30, 2010, 04:18:18 am »

At the risk of being a bit pushy so soon after my JOGL 2 question in the "latest release" thread, how does the supported OpenGL version in JOGL relate to versions of OpenGL itself? As I understand it JOGL 2 with the GL3 profile will support OpenGL 3.3 but what about OpenGL 4.0? Does that require a major version update for JOGL?
It does not require a major version in my humble opinion. Bienator, can you confirm this?
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bienator
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« Reply #6 on: March 30, 2010, 05:28:57 am »

interface GL4 extends GL3
thats more or less the only change in the public api regarding OpenGL 4 support

more information about JOGL2 profiles is here (old post):
http://michael-bien.com/mbien/entry/jogl_2_opengl_profiles_explained
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