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Author Topic: Structural Game Design  (Read 949 times)
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Michiel
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« on: August 30, 2009, 11:31:56 pm »

Hi all,

This seems pretty interesting; defining (and simulating) gameplay through a schema of symbols (UML).

Check the application here:
http://www.jorisdormans.nl/machinations/

And the paper about the tool here:
http://www.jorisdormans.nl/article.php?ref=visualizinggamedynamics
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zingbat
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« Reply #1 on: September 01, 2009, 03:22:43 pm »

It might be cool as a graphical language for simple behaviors for game moders or just as a learning tool. Things like this have been around since i had my Commodore Amiga.
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fernandofurey
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« Reply #2 on: September 12, 2009, 12:58:10 am »

Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill.
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Nate
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« Reply #3 on: September 12, 2009, 03:34:14 am »

Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill.
I guess you are a bot.
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