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Author Topic: Holy shit! They made the flash version of DOOM!!  (Read 3258 times)
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phu004
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« on: March 30, 2009, 06:13:13 pm »

I must admit that my jaw dropped when I first tried it. It is exactly the same as the
orginal doom 1, but in a web browser!!!!  Check this out:

http://www.kongregate.com/games/mike_id/doom-1

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SunshineKiller
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« Reply #1 on: March 30, 2009, 09:47:49 pm »

awesome! Cheesy
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« Reply #2 on: March 31, 2009, 12:07:02 am »

Even more awesome is the technology that made this happen:

Alchemy! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.
« Last Edit: March 31, 2009, 01:25:26 pm by Markus_Persson » Logged

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zammbi
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« Reply #3 on: March 31, 2009, 12:34:33 am »

Quote
System Requirements

The minimum system requirements for Alchemy are as follows:

Windows
Only Windows XP with Service Pack 2 has been tested. Specifically Vista has not been tested.
The following packages are required on Windows:

Cygwin development tools
Java (version 1.4 or greater)
Perl (you must also have the Compress::Raw::Zlib package installed)
Flash Player 10 or greater
Optionally:
Adobe AIR 1.5 or greater runtime
Either Adobe AIR 1.5 or greater SDK or Adobe Flex® SDK 3.2 or greater
I wonder why it needs Java?
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« Reply #4 on: March 31, 2009, 01:13:21 am »

If it works only under Windows, I don't really see the interest... There are already some FPS playable in a browser and written in Java.
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« Reply #5 on: March 31, 2009, 01:19:22 am »

you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.

I was spending a bit of time playing on the beta version, was really fun.
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Yeah! but what if?

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phu004
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« Reply #6 on: March 31, 2009, 01:55:53 am »

Quote
you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.

year that game is pure ownage! <3 quake live <3 Id
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« Reply #7 on: March 31, 2009, 04:48:42 am »

Another opportunity lamentably missed by Java and LWJGL Sad

Cas Smiley
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kevglass
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« Reply #8 on: March 31, 2009, 04:57:03 am »

You mean like when Kappa made Quake 2 (Jake) run in an applet?

Kev
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ChrisM
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« Reply #9 on: March 31, 2009, 05:40:43 am »

You mean like when Kappa made Quake 2 (Jake) run in an applet?

Kev

Exactly Kev.  People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3?  Interesting.
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« Reply #10 on: March 31, 2009, 05:46:51 am »

Aye, we've already been around this once before.

To be fair though, Kappa's applet was only online for a short amount of time and wasn't publicised at all (IIRC due it using the original Q2 data and therefore being on slightly dodgy legal ground - obviously whoever's done the Doom/flash thing doesn't seem to care about such issues).

And of course places like Newsgrounds mean that tiny flash games tend to get much higher exposure, and the Flash community in general is very good at pimping it's wares - maybe we're all just too modest over here in Java land  Wink.
« Last Edit: March 31, 2009, 05:48:35 am by Orangy Tang » Logged

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bobjob
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« Reply #11 on: March 31, 2009, 06:27:37 am »

maybe we're all just too modest over here in Java land  Wink.
good call.
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« Reply #12 on: March 31, 2009, 06:36:10 am »

Exactly Kev.  People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3?  Interesting.
Interesting and unfair. I would like Java games to be more exposed...
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« Reply #13 on: March 31, 2009, 07:00:30 am »

Java applets went through the same "wow" factor 10 years ago.
Not DOOM, but this (similar to Wolf3D) has been around since then.

Flash is just now catching up in terms of VM speed. This DOOM demo is more impressive in terms of automatically porting existing C code, which Java never had.
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« Reply #14 on: March 31, 2009, 08:57:14 am »

http://download.java.net/javadesktop/plugin2/jake2/

Another opportunity lamentably missed by Java and LWJGL Sad

Cas Smiley
the real opportunity for java which was recently missed was quakelive. They even reinvented the wheel it in the dirtiest possible way (ActiveX with a custom plugin).
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« Reply #15 on: March 31, 2009, 10:27:55 am »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley
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« Reply #16 on: March 31, 2009, 10:35:52 am »

Interesting and unfair. I would like Java games to be more exposed...

Flash is easier for many people to pick up, and it can sometimes mean a quick dollar.  The community for it is just larger because of this.  It would be like comparing Python to Java.  Python is probably more popular due to its convenience, but from what I have seen, Java allows for more possibilities and performance at the expense of bulky code.  Flash can out-market both just because of the very little necessity of writing code for some "games," though a couple of complex ones integrate with at least one other language.

If only because of its cost efficiency, "word of mouth" is the best advertising to my understanding.  I still choose Java over Flash.  From what I can tell, native 3D engines are a fairly new occurrence in the land of Java code.  However, I would compare Slick to Flash.
« Last Edit: March 31, 2009, 10:39:11 am by shatterblast » Logged

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« Reply #17 on: March 31, 2009, 11:14:22 am »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley
ah sorry i see, i thought you meant the flash version of doom 1 Wink
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« Reply #18 on: March 31, 2009, 12:10:57 pm »

native 3D engines are a fairly new occurrence in the land of Java code.  However, I would compare Slick to Flash.

not really, there are a lot of Java 3d engine since some years...  the problem is using a Java 3D engine is not that easy and/or requiere third party/plugin install...

It is not yet the case for 3DzzD but I have very good hopes !

I found that Paramtizable Applets that dont requiere any programmation are a lot more used then the API itself.

The real interrest of this doom demo is porting C code, nothing really wow except that
« Last Edit: March 31, 2009, 12:12:48 pm by DzzD » Logged

Markus_Persson
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« Reply #19 on: March 31, 2009, 12:20:25 pm »

The real interrest of this doom demo is porting C code, nothing really wow except that

Indeed. Alchemy's amazing, from a technical point of view. Cheesy
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« Reply #20 on: March 31, 2009, 12:31:15 pm »

Even more awesome is the technology that made this happen:

[http://labs.adobe.com/technologies/alchemy/]Alchemy[/url]! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.

because it is an old school programming style, software higly optimized 3d engine.

technically it is also possible because it may not use a lot of external API
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« Reply #21 on: March 31, 2009, 12:54:07 pm »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley

NIH syndrome.  We have met with Todd twice and I have spoken with John C on several occasions.  Making the tech is as much fun for them as making the games.
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phu004
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« Reply #22 on: March 31, 2009, 01:18:07 pm »

I have never done action script by myself.  How hard would it be to make game such as Pac man in flash
compare with java?
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« Reply #23 on: March 31, 2009, 01:26:37 pm »

It's easier.

(I work as a game developer, making games in Actionscript (flash), Java and C++)
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userek
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« Reply #24 on: March 31, 2009, 03:15:51 pm »

It works horible slow for me Wink.
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phu004
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« Reply #25 on: March 31, 2009, 03:50:51 pm »

 
Quote
It works horible slow for me
yeah I noticed that it take 37 ~ 50% of my cpu all the time,
(E8400 2 X 3.0ghz)
 I wonder if they can make port Quake code
into flash and maintain the playable frame rate.
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userek
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« Reply #26 on: March 31, 2009, 03:54:19 pm »

yeah I noticed that it take 37 ~ 50% of my cpu all the time,
(E8400 2 X 3.0ghz)
 I wonder if they can make port Quake code
into flash and maintain the playable frame rate.
Who knows but it would be probably more cpu demanding than the most recent fps games, and that doesn't make to much sense to me Tongue.

Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it?
« Last Edit: March 31, 2009, 03:57:13 pm by userek » Logged
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« Reply #27 on: March 31, 2009, 04:01:34 pm »

I upgraded my Flash and played this, seems ok, but seems very sluggish. Maybe Flash can't handle even this sprite 3d.
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phu004
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« Reply #28 on: March 31, 2009, 04:44:08 pm »

Quote
Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it?

Yes. I am sure no matter how many plugins it is required by quakelive, ppl will just install them.
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« Reply #29 on: March 31, 2009, 04:55:57 pm »

I wonder why it needs Java?

Java is used to compile another action script toolkit, Flex, so maybe they use it similarly here?
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