Oh yes. Shoot them while they're moving or preparing to shoot. They take three hits.
The fast ground sliders can't be killed, though. (In the original, you could stop them temporarily by shooting them, but I didn't include that)
irreversible_kev:
That crash MIGHT be if you manage to shoot while getting hurt by an enemy. I'll investigate.
Abuse:
It might be a bug caused by me never releasing the Graphics object from the Applet.
Real code should be something like:
while (true) {
Graphics g = getGraphics();
render(g);
g.dispose();
}
But I do:
Graphics g = getGraphics();
while (true) {
render(g);
}
Putting the getGraphics inside the loop might help if that really is the problem, but iirc, that could use up system resources faster than it could be garbage collected if the loop is tight.